﻿/* alert message */
var alertStrings = {
	repeatProp : "你输入了两个一样的属性.",
	emptyProp : "请输入一个属性值.",
	needGreatZero : "你怎么输入了负数的属性?",
	needANum : "需要你输入一个整数",
	overrideMax : "你输入的属性值太大了!",
	needInputData : "请你输入属性值！"
}

var showPropNames = {
	/**
	 * ********************************************commmon
	 * prop****************************************
	 */
	intelligence : "智力",
	dexterity : "敏捷",
	strength : "力量",
	vitality : "体能",
	armor : "护甲",
	allResistance : "全抗性",
	/* singleResistance : "单抗", */
	coldResistance : "冰寒抗性",
	poisonResistance : "毒素抗性",
	fireResistance : "火焰抗性",
	physicalResistance : "物理抗性",
	arcaneResistance : "秘法抗性",
	electricResistance : "电击抗性",
	magicFound : "魔宝寻获率",
	goldFound : "金币寻获量",
	increaseYards : "拾取半径",
	replyLife : "生命值恢复(秒回)",
	reduceLevelRequired : "降低等级需求",
	lifeBallRecovery : "生命之球恢复量",
	ignoreTheDurability : "不坏",
	/**
	 * ********************************************other special
	 * prop****************************************
	 */
	criticalChance : "爆击机率(%)",
	criticalDamage : "爆击伤害(%)",
	reboundDamage : "攻击者受到物理伤害",
	reduceControlTime : "控场效果减免",
	incrementLife : "生命值(%)",
	hole : "镶孔",
	incrementAttachSpeed : "攻击速度(%)",
	incrementMoveSpeed : "移动速度(%)",
	rangedDamageReduction : "远程减伤(%)",
	meleeDamageReduction : "近战减伤(%)",
	eliteMonsterDamageReduction : "精英怪减伤(%)",

	/* helmet */
	fearOnHit : "击中恐惧%",

	/* shoulder */
	chillOnHit : "击中冰冻%"

	/* wrist */
	,
	knockbackOnHit : "击中击退%"

	/* gloves */
	,
	stunOnHit : "击中昏迷%"

	/* belt */
	,
	freezeOnHit : "击中冻结%"

	/* pants */
	,
	slowOnHit : "击中减速%"

	/* shoes */
	,
	immobilizeOnHit : "击中定身%"

	,
	mainProp : "主属性"
};

/* show names */
var showNames = {
	aserver : "亚服",
	userver : "美服",
	eserver : "欧服",
	helmet : "头盔",
	shoulder : "肩膀",
	wrist : "护腕",
	gloves : "手套",
	breastplate : "胸甲",
	belt : "腰带",
	pants : "裤子",
	shoes : "鞋子",
	server : "服务器",
	date : "日期",
	author : "作者",
	gold : "金币",
	id : "编号",
	description : "描述",
	mainProp : "主属性"
}